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<channel>
	<title>Oliver and Spike</title>
	<atom:link href="http://www.oliverandspike.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.oliverandspike.com</link>
	<description>Dimension Jumpers</description>
	<lastBuildDate>Fri, 24 Feb 2012 17:22:36 +0000</lastBuildDate>
	<language>en</language>
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		<title>New Screenshots and super busy!</title>
		<link>http://www.oliverandspike.com/news/new-screenshots-and-super-busy/</link>
		<comments>http://www.oliverandspike.com/news/new-screenshots-and-super-busy/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 17:22:36 +0000</pubDate>
		<dc:creator>Admin Waba</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Dimension Jumpers]]></category>
		<category><![CDATA[Dimensions]]></category>
		<category><![CDATA[Firma]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game connection]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Oliver&Spike]]></category>
		<category><![CDATA[Professor McSplice]]></category>
		<category><![CDATA[Rock Pocket Games]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Wabas]]></category>

		<guid isPermaLink="false">http://www.oliverandspike.com/?p=972</guid>
		<description><![CDATA[We added a brandnew screenshot section a few days ago and new screenshots just today. Make sure you don't miss it.
That's not all though! You can also find a new video in the video section, showing some of the progress we made even though we could make a new one already with all the new cool additions we added to the game since then.]]></description>
			<content:encoded><![CDATA[<p>The team has been super busy and worked on getting our prototype ready for Game Connection and GDC in San Francisco.<br />
We added a <a title="Oliver&amp;Spike Screenshots" href="http://www.oliverandspike.com/screenshots/">brand-new screenshot section</a> a few days ago and new screenshots just today. Make sure you don&#8217;t miss it.<br />
That&#8217;s not all though! You can also find a new video in the<a title="Videos" href="http://www.oliverandspike.com/videos/"> video section</a>, showing some of the progress we made even though we could make a new one already with all the new cool additions we added to the game since then.<br />
While you are at it &#8211; check the <a title="The Professor’s Notes: REGARDING WABAS" href="http://www.oliverandspike.com/design/the-professors-notes-regarding-wabas/">Professor&#8217;s Diary</a> and what he had to say about the Wabas.</p>
<p>Voice-overs are also being added to the game and cut-scenes animated and finalized.<br />
Since we do have voiceovers and quite a few cut-scenes in Oliver&amp;Spike we developed a system to deal more efficiently with voiceover files in a unity project. Our way if implementing different ground textures and blending them is also very unique. We will be adding specific and more technical posts about how we achieve this at a later point in time.</p>
<p>If you happen to be in San Francisco for GDC and Game Connection, make sure to <a title="Contact us - we don't bite" href="http://www.oliverandspike.com/contact-us/">let us know!</a> We don&#8217;t bite <img src='http://www.oliverandspike.com/wp-includes/images/smilies/icon_smile.gif' alt="icon smile New Screenshots and super busy!" class='wp-smiley' title="New Screenshots and super busy!" /> </p>
<p>&nbsp;</p>]]></content:encoded>
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		</item>
		<item>
		<title>More Firma Magic</title>
		<link>http://www.oliverandspike.com/concept-art/more-firma-magic/</link>
		<comments>http://www.oliverandspike.com/concept-art/more-firma-magic/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 18:02:15 +0000</pubDate>
		<dc:creator>Admin Waba</dc:creator>
				<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Bunny]]></category>
		<category><![CDATA[Dimension Jumpers]]></category>
		<category><![CDATA[Dimensions]]></category>
		<category><![CDATA[Firma]]></category>
		<category><![CDATA[Oliver and Spike]]></category>
		<category><![CDATA[Oliver&Spike]]></category>
		<category><![CDATA[parallel universe]]></category>
		<category><![CDATA[Rock Pocket Games]]></category>
		<category><![CDATA[The Tribe]]></category>
		<category><![CDATA[waba]]></category>
		<category><![CDATA[Wabas]]></category>

		<guid isPermaLink="false">http://www.oliverandspike.com/?p=951</guid>
		<description><![CDATA[Here is a brandnew concept, by Davide, of the Firma Dimension, the home of the Wabas. Enjoy! :)]]></description>
			<content:encoded><![CDATA[<p>Here is a brandnew concept, by <a title="The team" href="http://www.oliverandspike.com/the-team/">Davide</a>, of the Firma Dimension, the home of the <a title="The Professor’s Notes: REGARDING WABAS" href="http://www.oliverandspike.com/design/the-professors-notes-regarding-wabas/">Wabas</a>. Enjoy! <img src='http://www.oliverandspike.com/wp-includes/images/smilies/icon_smile.gif' alt="icon smile More Firma Magic" class='wp-smiley' title="More Firma Magic" /><br />
(Click on the image for a bigger version)</p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/firma.jpg"><img class="alignnone  wp-image-952" title="Firma Dimension" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/firma.jpg" alt="firma More Firma Magic" width="612" height="357" /></a></p>]]></content:encoded>
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		</item>
		<item>
		<title>Oliver: The Evolution of a Character</title>
		<link>http://www.oliverandspike.com/art/oliver-the-evolution-of-a-character/</link>
		<comments>http://www.oliverandspike.com/art/oliver-the-evolution-of-a-character/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 17:13:30 +0000</pubDate>
		<dc:creator>Admin Waba</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Oliver Art]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Dimension Jumpers]]></category>
		<category><![CDATA[Dimensions]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[oliver]]></category>
		<category><![CDATA[Oliver and Spike]]></category>
		<category><![CDATA[Oliver&Spike]]></category>
		<category><![CDATA[Rock Pocket Games]]></category>

		<guid isPermaLink="false">http://server50.hostpoint.ch/~rockpock/oliverandspike/blog/?p=659</guid>
		<description><![CDATA[Taking a character from concept to an actual in game model is quite a long process. Oliver went through a lot of changes to arrive at the current state and most likely that state will get tweaked as well.
Here is a quick rundown.]]></description>
			<content:encoded><![CDATA[<p>You might think that it&#8217;s easy-peasy to create a character from scratch. Oftentimes however, a character, specially an important one, goes through a whole lot of changes and improvements.</p>
<p>Let&#8217;s take our Oliver and see how he matured during the process:</p>
<p>The first step, obviously, is to come up with a good background story and a good general description of the character for the concept artists to have an idea where to start. That&#8217;s the base a concept artist has to work with. Here is the very first concept we had for Oliver:<br />
<a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/oliver.jpg"><img class="alignnone  wp-image-915" title="Oliver - first concept" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/oliver.jpg" alt="oliver Oliver: The Evolution of a Character" width="630" height="234" /></a></p>
<p>He didn&#8217;t feel right at this point, so Davide created more suggestions to choose from:</p>
<p>A more intellectual Harry Potter Look:<br />
<a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/olive5.jpg"><img class="alignnone  wp-image-916" title="Oliver - Harry Potter" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/olive5.jpg" alt="olive5 Oliver: The Evolution of a Character" width="592" height="428" /></a></p>
<p>We sent the first version to the hair dresser and ended up with a slightly more mischievous Oliver with cute Beanie (just missing a snowboard, isn&#8217;t he? <img src='http://www.oliverandspike.com/wp-includes/images/smilies/icon_wink.gif' alt="icon wink Oliver: The Evolution of a Character" class='wp-smiley' title="Oliver: The Evolution of a Character" /> ) A bit too rebel maybe?</p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/oliver1.jpg"><img class="alignnone  wp-image-919" title="Oliver - Snowboarder" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/oliver1.jpg" alt="oliver1 Oliver: The Evolution of a Character" width="575" height="417" /></a></p>
<p>Here is a slightly more inventor-y type of kid (after all, being raised by the McSplices should leave some lasting impact, no?). We really liked the longer hair but those heavy eyebrows had to go. Reminded us a bit of Syndrome!</p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/olive4.jpg"><img title="Oliver - Inventor" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/olive4.jpg" alt="olive4 Oliver: The Evolution of a Character" width="575" height="417" /></a></p>
<p>&nbsp;</p>
<p>We finally settled for this combination: He&#8217;s got a longer body, longer hair, lighter eyebrows and a sweet, loveable feel about him.</p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/oliver3.jpg"><img class="alignnone  wp-image-920" title="Oliver " src="http://www.oliverandspike.com/wp-content/uploads/2012/02/oliver3.jpg" alt="oliver3 Oliver: The Evolution of a Character" width="575" height="417" /></a></p>
<p>In order to be able to start modeling, a so-called character sheet of the actual concept has to be drawn, showing the character from different angles. This makes it much easier for the 3D artists to create a model which is based on to the actual concept:</p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/oliver2.jpg"><img class="alignnone  wp-image-921" title="Oliver Character Sheet" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/oliver2.jpg" alt="oliver2 Oliver: The Evolution of a Character" width="536" height="220" /></a></p>
<p>It is, however, often necessary to tweak and adjust the actual 3D Model as well. As you can see the first 3D model has some differences from the 2D Concept:</p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/oliver_sculpt.png"><img class="alignnone size-full wp-image-941" title="oliver_sculpt" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/oliver_sculpt.png" alt="oliver sculpt Oliver: The Evolution of a Character" width="522" height="535" /></a></p>
<p>Last but not least the current version of Oliver. What do you think?</p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/Oliver_render_011.jpg"><img class="alignnone size-full wp-image-942" title="Oliver_render_01" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/Oliver_render_011.jpg" alt="Oliver render 011 Oliver: The Evolution of a Character" width="390" height="500" /></a></p>
<p>&nbsp;</p>]]></content:encoded>
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		<title>Oliver&amp;Spike: Dimension Jumpers featured during Game Connection</title>
		<link>http://www.oliverandspike.com/news/oliverspike-dimension-jumpers-featured-during-game-connection/</link>
		<comments>http://www.oliverandspike.com/news/oliverspike-dimension-jumpers-featured-during-game-connection/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 13:32:45 +0000</pubDate>
		<dc:creator>Admin Waba</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.oliverandspike.com/?p=932</guid>
		<description><![CDATA[Oliver&#038;Spike: Dimension Jumpers selected as one of 15 featured projects during Game Connection in San Francisco]]></description>
			<content:encoded><![CDATA[<p>We are incredibly proud, excited and flattered that Oliver&amp;Spike: Dimension Jumpers has been selected out of 85 projects to be featured at <a title="Game Connection San Francisco" href="http://www.game-connection.com/gameconn/" target="_blank">Game Connection</a> in San Francisco in March.<br />
Together with 15 other projects, we will have our trailer material shown on a featured screen and have the opportunity to present the game to a specially chosen audience.</p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/Oliver_render_01.jpg"><img class="alignnone size-full wp-image-933" title="Oliver 3D" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/Oliver_render_01.jpg" alt="Oliver render 01 Oliver&Spike: Dimension Jumpers featured during Game Connection" width="390" height="500" /></a></p>
<p>San Francisco here we come <img src='http://www.oliverandspike.com/wp-includes/images/smilies/icon_smile.gif' alt="icon smile Oliver&Spike: Dimension Jumpers featured during Game Connection" class='wp-smiley' title="Oliver&Spike: Dimension Jumpers featured during Game Connection" /> </p>
<p>&nbsp;</p>]]></content:encoded>
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		</item>
		<item>
		<title>The Professor&#8217;s Notes: REGARDING WABAS</title>
		<link>http://www.oliverandspike.com/design/the-professors-notes-regarding-wabas/</link>
		<comments>http://www.oliverandspike.com/design/the-professors-notes-regarding-wabas/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 13:20:06 +0000</pubDate>
		<dc:creator>Admin Waba</dc:creator>
				<category><![CDATA[Characters]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[The Professor's Notes]]></category>
		<category><![CDATA[Bunny]]></category>
		<category><![CDATA[Cyclope]]></category>
		<category><![CDATA[Dimension Jumpers]]></category>
		<category><![CDATA[Dimensions]]></category>
		<category><![CDATA[Firma]]></category>
		<category><![CDATA[Notebook]]></category>
		<category><![CDATA[Notes]]></category>
		<category><![CDATA[Oliver&Spike]]></category>
		<category><![CDATA[Rock Pocket Games]]></category>
		<category><![CDATA[The professor]]></category>
		<category><![CDATA[Wabas]]></category>

		<guid isPermaLink="false">http://www.oliverandspike.com/?p=889</guid>
		<description><![CDATA[The tribe we've taken to calling the Wabas, are a race of bipedal, mono-ocular lagomorphs. In layman's terms, a waba is a big ol' fluffy one-eyed bunny-rabbit.]]></description>
			<content:encoded><![CDATA[<p><em>From the desk of Professor C.C. McSplice</em></p>
<blockquote><p><strong>REGARDING WABAS</strong></p>
<p>The tribe we&#8217;ve taken to calling the Wabas, are a race of bipedal, mono-ocular lagomorphs. In layman&#8217;s terms, a waba is a big ol&#8217; fluffy one-eyed bunny-rabbit.</p>
<p>They reside right here. Their dimension and everything within it is superimposed on ours, but it resonates at a wildly different frequency. I have named their dimension <strong>FIRMA</strong>. Similarly, I have taken to calling our own dimension <strong>TERRA</strong>. After all, Terra Firma is our home. We&#8217;ve just been sharing it all along without knowing our neighbours. Between Terra and Firma lies <strong>AQUALA</strong>, however. A dimension I still know very little about. But I digress!</p>
<p>A grown male waba stands anywhere from 50cm to 120cm tall, covered in drab-colored fur, and usually garbed in a loincloth or similar attire. <a title="Concept: Art Indian Girl" href="http://www.oliverandspike.com/concept-art/concept-art-indian-girl/">The females</a> usually wear shawls and cover themselves the way humans do.</p>
<p>They live together in a tribal community, where gender seems irrelevant when it comes to tasks. Individual wabas are selected for their jobs based on their particular skill sets, instead of the gender stereotype we humans have seen over the years. Interesting&#8230; I must ask <a title="Oliver" href="http://www.oliverandspike.com/oliver/">Oliver</a> to query about their social structures further!</p>
<p>The Wabas also have a flat hierarchy. What this means is, just because you&#8217;re <a title="Concept Art: Indian Chief" href="http://www.oliverandspike.com/concept-art/concept-art-the-tribe/">the chief</a>, you&#8217;re no better than anybody else in the tribe. The position of &#8216;chief&#8217; is just another task selected by skillset. Waba warriors have many tasks to perform; They&#8217;re the tribe&#8217;s protectors, hunters, scouts and messengers. They fight primarily with crude bows and arrows, as well as shield and spear.</p>
<p>From what <a title="Oliver" href="http://www.oliverandspike.com/oliver/">Oliver</a> tells me, they also carve large stone facsimiles of themselves to record their history. I dream of one day seeing such sights for myself.</p></blockquote>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/wabas.jpg"><img class="alignnone  wp-image-904" title="The Wabas" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/wabas.jpg" alt="wabas The Professors Notes: REGARDING WABAS" width="606" height="272" /></a></p>
<p>&nbsp;</p>]]></content:encoded>
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		<item>
		<title>How to make a Waba Egg</title>
		<link>http://www.oliverandspike.com/news/how-to-make-a-waba-egg/</link>
		<comments>http://www.oliverandspike.com/news/how-to-make-a-waba-egg/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 17:01:25 +0000</pubDate>
		<dc:creator>Admin Waba</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cluster Rig]]></category>
		<category><![CDATA[co-op]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[dimension]]></category>
		<category><![CDATA[Dimension Jumpers]]></category>
		<category><![CDATA[egg]]></category>
		<category><![CDATA[Oliver and Spike]]></category>
		<category><![CDATA[Oliver&Spike]]></category>
		<category><![CDATA[recipe]]></category>
		<category><![CDATA[Rock Pocket Games]]></category>
		<category><![CDATA[waba]]></category>
		<category><![CDATA[Wabas]]></category>

		<guid isPermaLink="false">http://www.oliverandspike.com/?p=893</guid>
		<description><![CDATA[Wabas, beloved little creatures in the Oliver&#38;Spike Multiverse. Obviously we wouldn&#8217;t have one of THEM on our plate but since we cannot have one as pet (yet) why not prepare a waba-look-a-like breakfast egg? Careful if you try this. Rock Pocket Games cannot be hold responsible for burned fingers or any other body parts that [...]]]></description>
			<content:encoded><![CDATA[<p>Wabas, beloved little creatures in the Oliver&amp;Spike Multiverse. Obviously we wouldn&#8217;t have one of THEM on our plate but since we cannot have one as pet (yet) why not prepare a waba-look-a-like breakfast egg?<br />
<em>Careful if you try this. Rock Pocket Games cannot be hold responsible for burned fingers or any other body parts that might get hurt in the process! Try this at your own risk <img src='http://www.oliverandspike.com/wp-includes/images/smilies/icon_smile.gif' alt="icon smile How to make a Waba Egg" class='wp-smiley' title="How to make a Waba Egg" /> </em><br />
<a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/waba_egg.png"><img class="alignnone size-full wp-image-894" title="waba_egg" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/waba_egg.png" alt="waba egg How to make a Waba Egg" width="600" height="448" /></a><br />
<strong>Ingredients for one egg:</strong></p>
<ul>
<li>One raw egg</li>
<li>2 radicchio rosso leaves or any other big leafed salad</li>
<li>One slice of Toast</li>
<li>round cookie cutter or glass</li>
<li>Spices to taste (Salt, Pepper)</li>
<li>napkin</li>
</ul>
<p><strong>Choose the right pan</strong>. The best pan for making fried eggs is a heavy iron cast skillet</p>
<p><strong>Steps</strong>:</p>
<ol>
<li>Use a round big cookie cutter to cut out the middle of the toast (or you can use a big drinking glass and use it&#8217;s opening to get the round shape.</li>
<li>Add the butter or oil into the frying pan and set to high heat. The butter has the right temperature if a drop of water sizzles if you drop it into the butter (careful with this test).</li>
<li>Place the toast into the pan and press it down with a spatula to make sure the toast lies firmly on the bottom of the frying pan.</li>
<li>Break the Egg carefully in two and let it gently drop in the middle of the toast opening. Lower the heat to medium to make sure your egg doesn&#8217;t burn.</li>
<li>Season the egg with salt and pepper as you see fit.</li>
<li>Let the egg fry in the pan until it&#8217;s to your liking</li>
<li>Take the toast and egg out of the pan with a spatula and place it on a plate.</li>
<li>Decorate with the two radicchio leaves and a napkin.</li>
</ol>
<p>If you like the bread crusty you can let it sit and get brown a bit before you add the egg and turn down the heat to medium.<br />
Maybe you can come up with additional decoration ideas. Give it a headband and teeth?</p>
<p>Enjoy your meal! <img src='http://www.oliverandspike.com/wp-includes/images/smilies/icon_smile.gif' alt="icon smile How to make a Waba Egg" class='wp-smiley' title="How to make a Waba Egg" /> </p>
<p>&nbsp;</p>]]></content:encoded>
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		<title>3D Art: The McSplice Family Car</title>
		<link>http://www.oliverandspike.com/art/3d-art-the-mcsplice-family-car/</link>
		<comments>http://www.oliverandspike.com/art/3d-art-the-mcsplice-family-car/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 15:27:34 +0000</pubDate>
		<dc:creator>Admin Waba</dc:creator>
				<category><![CDATA[3D Models]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Professor Art]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Car]]></category>
		<category><![CDATA[Dimension Jumpers]]></category>
		<category><![CDATA[Oliver&Spike]]></category>
		<category><![CDATA[Professor McSplice]]></category>
		<category><![CDATA[Rock Pocket Games]]></category>
		<category><![CDATA[The professor]]></category>

		<guid isPermaLink="false">http://www.oliverandspike.com/?p=876</guid>
		<description><![CDATA[We have another &#8220;from 2D to 3D&#8221; treat for you! The McSplice family car is the only thing on the estate which predates the Professor. Something of a family heirloom, he inherited it from his grandfather and, supposedly, back then it actually had a brand name. These days it&#8217;s more of a mishmash of motors, [...]]]></description>
			<content:encoded><![CDATA[<p>We have another &#8220;from 2D to 3D&#8221; treat for you!<br />
The McSplice family car is the only thing on the estate which predates <a title="The Professor" href="http://www.oliverandspike.com/the-professor/">the Professor</a>. Something of a family heirloom, he inherited it from his grandfather and, supposedly, back then it actually had a brand name. These days it&#8217;s more of a mishmash of motors, a hodgepodge of parts. The weathermoose on the roof is proof of this. It&#8217;s actually closer to five different cars than just one, but <a title="The Professor" href="http://www.oliverandspike.com/the-professor/">the Professor</a> loves it almost as much as he loves <a title="Clara" href="http://www.oliverandspike.com/clara-mcsplice/">his wife</a>. Even though it&#8217;s rusted, dented, bent out of shape and runs like a brick in a washing machine, he would be hard-pressed to rid himself of this treasured vehicle.</p>
<p>Once again, <a title="The team" href="http://www.oliverandspike.com/the-team/">Davide</a> is responsible for bringing the design to paper first (in this case <a title="The world of Oliver&amp;Spike explained in terms" href="http://www.oliverandspike.com/design/the-world-of-oliverspike-explained-in-terms/">Xinis</a> are already trying to take over the car!):</p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/T_ford_01.jpg"><img class="alignnone  wp-image-878" title="McSplice Family Car" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/T_ford_01.jpg" alt="T ford 01 3D Art: The McSplice Family Car" width="556" height="468" /></a></p>
<p><a title="The team" href="http://www.oliverandspike.com/the-team/">Henning</a> then took the concept and gave it shape form and color (using <a title="3D Studio Max" href="http://usa.autodesk.com/3ds-max/" target="_blank">3D Studio Max</a> and <a title="Adobe Photoshop" href="http://www.adobe.com/products/photoshop.html" target="_blank">Adobe Photoshop</a> once more) to create the actual in-game car:</p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/Claras_car_01.jpg"><img class="alignnone  wp-image-877" title="Clara's Car" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/Claras_car_01.jpg" alt="Claras car 01 3D Art: The McSplice Family Car" width="600" height="1253" /></a></p>
<p>What do you think? Should we call Ford and ask for it to be made into a real car <img src='http://www.oliverandspike.com/wp-includes/images/smilies/icon_wink.gif' alt="icon wink 3D Art: The McSplice Family Car" class='wp-smiley' title="3D Art: The McSplice Family Car" /><br />
If we <a title="Concept: Art Indian Girl" href="http://www.oliverandspike.com/concept-art/concept-art-indian-girl/">Wabas</a> could drive, I would definitely get one! I am sure it still runs better than the Professor&#8217;s Toaster!</p>]]></content:encoded>
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		<title>The world of Oliver&amp;Spike explained in terms</title>
		<link>http://www.oliverandspike.com/design/the-world-of-oliverspike-explained-in-terms/</link>
		<comments>http://www.oliverandspike.com/design/the-world-of-oliverspike-explained-in-terms/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 09:21:20 +0000</pubDate>
		<dc:creator>Admin Waba</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Cluster]]></category>
		<category><![CDATA[Cluster Rig]]></category>
		<category><![CDATA[Cluster Teleporter]]></category>
		<category><![CDATA[dimension]]></category>
		<category><![CDATA[Dimension Jumpers]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Glowghost]]></category>
		<category><![CDATA[Modimo]]></category>
		<category><![CDATA[Multiverse]]></category>
		<category><![CDATA[Oliver&Spike]]></category>
		<category><![CDATA[Rock Pocket Games]]></category>
		<category><![CDATA[Tear]]></category>
		<category><![CDATA[Wabas]]></category>
		<category><![CDATA[Xinis]]></category>

		<guid isPermaLink="false">http://www.oliverandspike.com/?p=816</guid>
		<description><![CDATA[We know, Oliver&#38;Spike: Dimension Jumpers, features quite complex gameplay mechanics which can easily confuse if you are new to the World of our heroes. Here are some of the most used terms explained: CLUSTER A collection of dimensions that are connected to each other CLUSTER RIG A cluster rig is machine designed by the alchemist [...]]]></description>
			<content:encoded><![CDATA[<p dir="ltr">We know, Oliver&amp;Spike: Dimension Jumpers, features quite complex gameplay mechanics which can easily confuse if you are new to the World of our heroes.<br />
Here are some of the most used terms explained:</p>
<p><strong>CLUSTER</strong><br />
A collection of dimensions that are connected to each other</p>
<p><strong>CLUSTER RIG</strong><br />
A cluster rig is machine designed by the alchemist <a title="Chyme" href="http://www.oliverandspike.com/chyme/">Chyme</a> derived from the schematics of a cluster teleporter. Unlike a teleporter, which opens a path between clusters, a rig operates like a big vacuum-cleaner, sucking up balance energy within the dimension it is localed in. Since the area around the Cluster Rig is lacking balance energy, all living creatures that gets to close are transformed into Mudimos.</p>
<p><strong>CLUSTER TELEPORTER</strong><br />
A machine that lets you teleport to another dimension cluster.</p>
<p><strong><a title="Dimension Jumping" href="http://www.oliverandspike.com/dimension-jumping/">DIMENSIONS</a><br />
</strong>Different versions of the same world within a cluster</p>
<p><strong>DIMENSION ENERGY<br />
</strong> Dimension energy manifests in the form of crystals. Each crystal gives you one dimension jump. The color of the crystal are linked to the dimension it leads to. (i.e White Balance Crystals, Black Chaos Crystals, Colored Energy Crystal)</p>
<p><strong><strong>DIMENSION GUARDIANS<br />
</strong></strong>A member of The Order &#8211; a dimension jumper who has dedicated his or her life to maintaining the balance and order.</p>
<p><strong>DIMENSION JUMPER<br />
</strong> Creatures who live in a certain dimension only exist in that particular location because their frequency is in tune with that specific dimension. Some selected individuals (or a specific species) have the power to alter their frequency with the help of Dimensional Energy. Since all the dimensions in a Dimension Cluster occupy the same space, they can ‘travel’ between the parallel universes at will by altering their own frequency.</p>
<p><strong>DIMENSION JUMPING</strong><br />
The ability to jump between parallel universes (clusters).</p>
<p><strong>MULTIVERSE</strong><br />
The overarching connection of universes (clusters) and their parallels (dimensions).</p>
<p><strong>GLOWGHOST<br />
</strong> Glowghosts live in the space of the Multiverse. Their main purpose is to help keep the balance, much like the Dimension Jumpers, but on a much lower scale. Much like bacteria, they feed on balance and chaos energy. Glowghost’s seek out imbalances between the dimensions. They also seek out Dimension Jumpers and can enable them to dimension jump without dimension energy crystals.</p>
<p><strong>MODIMO</strong><br />
A creature that has been in contact with pure chaos energy, and therefore mutated to a hideous freak of nature. These creatures often guard areas of interest to <a title="Nox" href="http://www.oliverandspike.com/nox/">Nox</a>. Modimos are multi-dimensional, so you can’t simply get past them by jumping to another dimension.</p>
<p><strong>MULTI-DIMENSIONAL<br />
</strong> Multi-dimensional object exist in all the dimensions (in a cluster) at the same time. This means that if you move it in one dimension, it also moves in the other dimensions.</p>
<p><strong>TEAR</strong><br />
A hole, either natural or created, between two or more dimensions</p>
<p><strong>THE ORDER</strong><br />
A sect of Dimension Jumpers who are dedicated to upholding balance and order within the multiverse.</p>
<p><a title="Concept Art: Indian Chief" href="http://www.oliverandspike.com/concept-art/concept-art-the-tribe/"><strong>WABAS</strong></a><br />
One eyed creatures that look like rabbits. They live in the dimension of Firma.<br />
<strong><br />
XINIS</strong><br />
A slime like creature, bred by the alchemist <a title="Chyme" href="http://www.oliverandspike.com/chyme/">Chyme</a>. The Xini’s are parasites who can take control of other living creatures. <a title="Chyme" href="http://www.oliverandspike.com/chyme/">Chime</a> uses the Xinis to take control of a dimension by infecting the ruling people first. Infected people start to work on setting up a Cluster Rig, in order to transfer that Dimensions energy back to <a title="Nox" href="http://www.oliverandspike.com/nox/">Nox</a>.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></content:encoded>
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		<title>The Professor&#8217;s House &#8211; Exterior</title>
		<link>http://www.oliverandspike.com/art/the-professors-house-exterior/</link>
		<comments>http://www.oliverandspike.com/art/the-professors-house-exterior/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 14:48:10 +0000</pubDate>
		<dc:creator>Admin Waba</dc:creator>
				<category><![CDATA[3D Models]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Professor Art]]></category>

		<guid isPermaLink="false">http://www.oliverandspike.com/?p=819</guid>
		<description><![CDATA[While you&#8217;ll be able to explore the inside of the Professor&#8216;s house at a later point, you are going to get familiar with the outside area of the Professor&#8216;s laboratory in the prototype we will be showing at GDC and Game Connection in San Francisco. Davide created beautiful concept art of the exterior of the [...]]]></description>
			<content:encoded><![CDATA[<p>While you&#8217;ll be able to explore the inside of the <a title="The Professor" href="http://www.oliverandspike.com/the-professor/">Professor</a>&#8216;s house at a later point, you are going to get familiar with the outside area of the <a title="The Professor" href="http://www.oliverandspike.com/characters/the-professor/">Professor</a>&#8216;s laboratory in the prototype we will be showing at <a title="Preparations for both GDC and Game Connect in San Francisco" href="http://www.oliverandspike.com/news/preparations-for-both-gdc-and-game-connect-in-san-francisco/">GDC and Game Connection in San Francisco</a>.</p>
<p><a title="The team" href="http://www.oliverandspike.com/the-team/">Davide</a> created beautiful concept art of the exterior of the <a title="The Professor" href="http://www.oliverandspike.com/the-professor/">Professor</a>&#8216;s house as can be seen here:<br />
<a href="http://www.oliverandspike.com/wp-content/uploads/2012/01/Professor_Lab_color_01.jpg"><img class="alignnone  wp-image-824" title="Professor Lab Concept" src="http://www.oliverandspike.com/wp-content/uploads/2012/01/Professor_Lab_color_01.jpg" alt="Professor Lab color 01 The Professors House   Exterior" width="636" height="449" /></a></p>
<p>Based on the Concept Art, Constantine used <a title="3D Studio Max" href="http://usa.autodesk.com/3ds-max/" target="_blank">3D Studio Max</a> to create the base model and  <a title="The team" href="http://www.oliverandspike.com/the-team/">Henning</a> then took over also using <a title="3D Studio Max" href="http://usa.autodesk.com/3ds-max/" target="_blank">3D Studio Max</a> and <a>Adobe Photoshop</a> for texture work. <a title="normal Maps" href="http://en.wikipedia.org/wiki/Normal_mapping" target="_blank">The normal maps</a> are created using a combination of Adobe Photoshop and <a title="Autodesk Mudbox" href="http://usa.autodesk.com/adsk/servlet/pc/index?id=13565063&amp;siteID=123112" target="_blank">Mudbox</a>. The Render below is a screenshot of the actual in-game model without shadows. Keep in mind that the art, look and feel of the game may change during development.<br />
<a href="http://www.oliverandspike.com/wp-content/uploads/2012/01/professors_house_01.jpg"><img class="alignnone  wp-image-821" title="Professor House Exterior" src="http://www.oliverandspike.com/wp-content/uploads/2012/01/professors_house_01.jpg" alt="professors house 01 The Professors House   Exterior" width="659" height="960" /></a></p>]]></content:encoded>
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		<title>Spike&#8217;s transportable home</title>
		<link>http://www.oliverandspike.com/art/spikes-transportable-home/</link>
		<comments>http://www.oliverandspike.com/art/spikes-transportable-home/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 08:07:10 +0000</pubDate>
		<dc:creator>Admin Waba</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Oliver Art]]></category>
		<category><![CDATA[Spike Art]]></category>
		<category><![CDATA[Backpack]]></category>
		<category><![CDATA[Dimension Jumpers]]></category>
		<category><![CDATA[oliver]]></category>
		<category><![CDATA[Oliver&Spike]]></category>
		<category><![CDATA[Rock Pocket Games]]></category>
		<category><![CDATA[Spike]]></category>

		<guid isPermaLink="false">http://www.oliverandspike.com/?p=794</guid>
		<description><![CDATA[While it&#8217;s not really a home, obviously, here are a few ideas for Oliver&#8217;s backpack in which Spike likes to sit in. Which of these designs do you like best?]]></description>
			<content:encoded><![CDATA[<p>While it&#8217;s not really a home, obviously, here are a few ideas for Oliver&#8217;s backpack in which Spike likes to sit in. Which of these designs do you like best?</p>]]></content:encoded>
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